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The game begins with the player getting a strange dream about a Munna chased by a Hydreigon and calling for help. Play with up to 3 other people and explore Mystery Dungeons together in Companion Mode! Use the Nintendo 3DS Camera to discover Magnagates in the real world that lead to new Mystery Dungeons! There’s a new adventure around every corner as you battle and befriend Pokémon, collect treasure, and explore Mystery Dungeons that change each time you enter! Play as Pikachu™, Snivy™, Oshawott™, Tepig™, or Axew™, and talk with other Pokémon! Official Description Infinite Mystery Dungeons await you and your Pokémon friends on your quest to stop the forces that threaten Pokémon Paradise!Įxplore the infinite possibilities of Mystery Dungeons as they come to life with vibrant 3D graphics and detailed environments!īecome a Pokémon and travel through a fantastic land inhabited only by other Pokémon! Enlist their help as you build Pokémon Paradise! Additionally, Gates to Infinity does offer downloadable content, mainly new dungeons, that the player can access for some extra fun.
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The player will now have Pokémon Paradise as the main hub or town, which they can upgrade and improve as they progress through the game and gain more comrades. The game features Pokémon up to the fifth generation, with four of the starter playable characters being from the Unova region.
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The game makes full use of the 3DS's abilities, by showcasing the Pokémon in 3D models and introducing new interesting features such as the "Augmented Reality Options", the Multiplayer Cooperative missions and the Companion Mode. Released on the Nintendo 3DS, Pokémon Mystery Dungeon: Gates to Infinity is the ninth game of the Pokémon Mystery Dungeon series.
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Proximate cause comes up when fortuity is at work, and the cases we review today seek patterns in the spectrum from Vosburg’s “eggshell plaintiff” rule to the no-liability outcome of the boulder hypothetical.Quick menu: Official Description / Story / Pokemon / Gameplay & Features / Demo Version / Videos / Trivia & Facts / Sales / Review Scores / Media & Artwork Fair for me to pay for my passenger’s harm, if I wouldn’t be responsible if the boulder hit us when we were driving normally? The law’s answer tends to be no. But it’s a mere fortuity that my negligent act caused the harm in question the harm is not anticipated from the undue risk that makes my behavior negligent. My negligence – represented by the speeding – was a but-for cause of the harm, since if I’d been going slower (or faster, for that matter), the boulder would have missed us.
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Suppose I’m speeding recklessly, and a falling boulder strikes the car spontaneously from above, injuring my passenger. Fair to have the defendant pay all? The law’s answer tends to be yes. Our opening case of the year, Vosburg, saw the prospect of major harm from a simple kick to the leg in a classroom. Sometimes only the barest fortuity ends up linking the other elements of negligence, and in those cases we stop to consider whether there should be liability. Perhaps the best way to capture the essence of proximate cause is in a single word: fortuity. (Indeed, in the celebrated Palsgraf case for today, the dueling opinions differ on whether the hiccup found within the fact pattern is best categorized as one of duty (Cardozo) or proximate cause (Andrews).) Proximate cause is harder to pin down whether it’s been met can become a jury issue when a judge thinks it’s not an easy call. The “duty” element of negligence, as we have seen, has also served this role – a way of circumscribing liability through fiat, as a matter of law, and therefore early in a case. It may be best to think of it as a catch-all: even with every other element satisfied, there might be philosophical or policy reasons to ask a plaintiff to show more. Proximate cause tends to be the least understood element of the case for negligence.